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by ghmongo
04 December 2015, 03:25
Forum: General
Topic: Advice against Lizardmen
Replies: 10
Views: 1338

Re: Advice against Lizardmen

For Dwarves : Pray? Lizards is one of the worst matchups for Dorf out of the box and the matchup goes from bad (I'd say 3/7) to worse (almost 1/9) almost immediately once Sauri start getting skills. They run faster and hit harder. The only way I can see it working to your advantage is to get them t...
by ghmongo
04 December 2015, 03:06
Forum: General
Topic: Time to quit?
Replies: 50
Views: 3784

Re: Time to quit?

I was slightly sympathetic up until I remembered you're fielding a Dwarf team.

Now? I'll cry a single tear for you. One. Single. Tear.
by ghmongo
27 October 2015, 19:42
Forum: General
Topic: Dealing with Chaos the violent way.
Replies: 85
Views: 6101

Re: Dealing with Chaos the violent way.

Aw geez not THIS again... MattDakka playing TheoryBowl with his theoretical Killer Chaos team made up of 11 players at Level 7 that all have Claw/MB/Piling/Tackle/Guard/Grab, ignoring the fact the majority of his players are still ST3 AV8. Killer Chaos is ONLY a problem in TV-based Matchmaker. Take ...
by ghmongo
04 October 2015, 14:48
Forum: General
Topic: Yep, it's unofficial. Wood Elves + Lizardmen are overpowered
Replies: 36
Views: 4923

Re: Yep, it's unofficial. Wood Elves + Lizardmen are overpow

Wood Elves, maybe. Lizards, no. Wood Elves have fast linemen with G and A access and AG4, and Wardancers who start out really awesome and don't ever stop being awesome. They can get a ST6 Big Guy who doesn't have to worry about blocks failing due to BH/RS/WA. They are strong at low TV because of War...
by ghmongo
04 October 2015, 14:29
Forum: Ideas and Suggestions
Topic: the Bretonians and why they are the weakest team
Replies: 79
Views: 7311

Re: the Bretonians and why they are the weakest team

"Awwwww, Brets think they have a bad time with ball handling? That's adorable."

-Every Khemri and Lizards coach
by ghmongo
04 October 2015, 14:24
Forum: General
Topic: New player. Need advice to deal with Chaos spamm.
Replies: 59
Views: 4582

Re: New player. Need advice to deal with Chaos spamm.

Player preservation isn't "sexy" (and it goes against the whole tone of the game, with Jim and Bob constantly yammering about how much more carnage they want to see) but it's an essential part of the game that often goes overlooked. Dodge, Fend and Wrestle are your best friends. The latter two espec...
by ghmongo
04 October 2015, 13:42
Forum: General
Topic: Seriously Chaos and Deaths.
Replies: 254
Views: 17222

Re: Seriously Chaos and Deaths.

Aw geeze, not this again... Tired of Claw/Mighty Blow combo? Wellllllp, sorry Orc and Dwarf players, you're going to have to learn how to work on player preservation. Make friends with your friendly neighborhood Norse coach from BB1 and learn how to adjust to life at AV7. Tired if Piling On? Fend is...
by ghmongo
28 September 2015, 06:03
Forum: General
Topic: Lizardmen
Replies: 14
Views: 1249

Re: Lizardmen

Lizards have their weaknesses just like any other team. Attrition hits Lizards harder than just about any other team in the game and they aren't particularly good at ball-handling. They are really strong against Humans, Dorf, and Bretts. They struggle against any of the Elf teams. Orc at low TV can ...
by ghmongo
16 September 2015, 13:49
Forum: Ideas and Suggestions
Topic: Purchasing a player under a certain number on the roster
Replies: 6
Views: 593

Re: Purchasing a player under a certain number on the roster

I agree with this.

Normally I plan the numbers of my team around the position they play. Big guys usually end up with #1, heavy hitters with lower numbers, then positionals, and finally linemen and bench players occupying the higher numbers.

Should be relatively easy to implement.
by ghmongo
16 September 2015, 13:28
Forum: General
Topic: Is Dauntless the perfect counter of Guard ?
Replies: 4
Views: 735

Re: Is Dauntless the perfect counter of Guard ?

Guard's only natural counter is spreading out so that Guard becomes redundant. If you're having trouble against Dorf, don't let them get clumped together in a scrum. Force them to spread out and commit multiple players to each block.

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