[Bug] Negative adjusted foul roll becomes a 12

Any problem? Here should be the solution!
swilhelm73
Posts: 71
Joined: 18 September 2009, 01:20

[Bug] Negative adjusted foul roll becomes a 12

Postby swilhelm73 » 12 April 2015, 04:05

In my last match my opponent had a lineman on the ground, surrounded by a bunch of my players all with guard, next to a high value player of mine also on the ground.

He marked two of my players before fouling, so the foul should have been -1 due to the presence of one unmarked player of mine.

He rolled 1+1. The game displayed 1+1-3 assists=12 and rolled for injury.

I believe it counted three assists due to presence of guard on my players which is another bug.

But it the bug here is that the roll was converted to 12, my guess would be because the adjusted value was -1.

User avatar
LunchMoney
Posts: 358
Joined: 23 July 2009, 17:50
Contact:

Re: [Bug] Negative adjusted foul roll becomes a 12

Postby LunchMoney » 12 April 2015, 08:24

Reply file or screenshot, please.
Also Guard has no affect on foul actions.
Contact lunchmoney@exilesleague.com
Image
Click here to read how to score in one turn, with a MA6 player
Image
Read the actual rule book? If not, get it here and read it before posting questions about rules.
I am a NAF rep. Email me your questions.

User avatar
Darkson
Posts: 2713
Joined: 17 September 2008, 20:43
Location: Somewhere on the same planet as you.
Contact:

Re: [Bug] Negative adjusted foul roll becomes a 12

Postby Darkson » 12 April 2015, 09:53

Also Guard has no affect on foul actions.
I think he knows that:
I believe it counted three assists due to presence of guard on my players which is another bug.
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Home of the ARBBL
TalkFantasyFootball admin - PM me if you need help.
Nope, I was talking about a 0TTD on a Blitz! using TTM.

User avatar
Darkson
Posts: 2713
Joined: 17 September 2008, 20:43
Location: Somewhere on the same planet as you.
Contact:

Re: [Bug] Negative adjusted foul roll becomes a 12

Postby Darkson » 12 April 2015, 09:56

That said, even if swilhem is correct they're not going to fix it. :(
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Home of the ARBBL
TalkFantasyFootball admin - PM me if you need help.
Nope, I was talking about a 0TTD on a Blitz! using TTM.

User avatar
LunchMoney
Posts: 358
Joined: 23 July 2009, 17:50
Contact:

Re: [Bug] Negative adjusted foul roll becomes a 12

Postby LunchMoney » 12 April 2015, 10:49

Also Guard has no affect on foul actions.
I think he knows that:
I believe it counted three assists due to presence of guard on my players which is another bug.
Good point, misread.
That said, even if swilhem is correct they're not going to fix it. :(
And good point. Even if they weren't making a new game, they never fixed any of the other bugs.
Contact lunchmoney@exilesleague.com
Image
Click here to read how to score in one turn, with a MA6 player
Image
Read the actual rule book? If not, get it here and read it before posting questions about rules.
I am a NAF rep. Email me your questions.


Return to “Technical Forum”

Who is online

Users browsing this forum: No registered users and 1 guest

cron