Blood Bowl 2: Discover Jim & Bob on live on CabalVision TV!

The latest news and announcements for the Blood Bowl video games.
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CyberPope
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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby CyberPope » 13 August 2013, 18:21

dode74 wrote:The pics I've seen posted of it on OCC suggest it was a demo of Chaos Edition with pamphlets for BB2. Pics are also on TFF now.


Weak Sauce. And completely unsurprising.

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CyberPope
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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby CyberPope » 13 August 2013, 18:40

Finally found the aforementioned pic Dode refered to...

One caught my eye

Image

Is that an II meaning 2 or some something else. I'm not at home so I can't load up CE and check the text that appears on the field.

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dode74
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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby dode74 » 13 August 2013, 18:59

That's just a graphic on that pitch from CE. See this report from Brooke's Battlebowl: viewtopic.php?p=35495#p35495
Image

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CyberPope
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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby CyberPope » 13 August 2013, 19:24

dode74 wrote:That's just a graphic on that pitch from CE. See this report from Brooke's Battlebowl: viewtopic.php?p=35495#p35495


Back to my original assertion then... Weak Sauce

Did no one bother to read the pamphlet? Not that it would be any different than trying to garner information from a crystal ball...

Is one to infer then that BB2 will be similar to BB:CE due to the two being so closely referenced at GD... bah... stupid cyanide ever full of disappointment and silence.

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Gallows Bait
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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby Gallows Bait » 13 August 2013, 20:35

VoodooMike wrote:At this point we don't disagree substantially on many things, so we can dispense with some of the walls of text. My actual points are the following:

- If BB2 is a turn-based game, and it doesn't take a lot of work to re-implement CRP the I'm absolutely in favour of them doing so. I'm not opposed to that sort of thing and never have been!


Agreed, in fact I must admit I would rather have seen a stonking great fix patch than BB2, it would have been easier if this is the case.

VoodooMike wrote:- If BB2 is not close to CRP and it would take a lot of work to try to implement a CRP game, then I don't think they NEED to do so. They already have a product available that does the TT game, for people who want that.


Agreed, while I'd enjoy and would most likely buy a new CRP interpretation, it is not necessary.

VoodooMike wrote:- They've put a new team on this, and are dumping a lot of work into the media aspect (from the small bit they've said). I don't see them doing that if all they're looking to do is sell it to the same people again, at a steep discount, which is what it takes to sell the same people the same thing again.


I agree to a degree, mostly because I could easily see them doing it again, but not because of the market so much as because I'm not convinced they know better than to rehash BB1 with a new GUI and graphics.

VoodooMike wrote:- If they're not focusing on THIS group of customers, then it'd be silly to go the route of re-implementing the same game a second time and starting over. There aren't a lot of new people to pick up with the same thing.


Again, to a degree, I agree. I think the market is there, but as a niche and indeed limited by the sheer amount you can sell the same thing over and over (even if it never did stop EA or Eidos). However my concern is that any other group of customers is likely to be even less bothered than we are about the product. I guess I'll have to wait and see if Cyanide prove me wrong on that one, but I can't see it competing with NFL 2013 or FIFA 2013 and the like.

VoodooMike wrote:As for the "who is at fault" thing... I am going with the simplest answer: the people who quite physically control what is implemented or not. I haven't seen any other company with a license for GW IP say "yeah we tried, but GW prevented us from doing it", and in the only case when GW spoke, it was to say that Cyanide was lying about them preventing something from being implemented. Parsimony clearly points at Cyanide just not taking responsibility for their decisions, and seeing GW as an easy scapegoat for everything since the community is already willing to believe GW eats babies.

It does matter which is true... because you and others are using "Well GW prevented them from...." as a foundation for your further reasoning, and unless the foundation is true, the rest of what is being said is total vapor.


I guess from my point of view I'm basing it on my own history with Warhammer Online and other game development/licensing discussions within the GW community where it is widely believed that almost all IP is reviewed and signed off by GW and certainly other developers hinted as such (although the fall out from the Warhammer Online collapse was subject to some fairly bitter recriminations and accusations so it is hard to tell).

Rather a moot point though, Slann suck regardless, I mean giant frogs? Lame. :D

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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby BloodSkull » 21 August 2013, 11:11

Gallows Bait wrote:Rather a moot point though, Slann suck regardless, I mean giant frogs? Lame. :D


I really want to ignore that.... So I'm going to try to get through the last point without going on too much of a rant.

Gallows Bait wrote:
VoodooMike wrote:As for the "who is at fault" thing... I am going with the simplest answer: the people who quite physically control what is implemented or not. I haven't seen any other company with a license for GW IP say "yeah we tried, but GW prevented us from doing it", and in the only case when GW spoke, it was to say that Cyanide was lying about them preventing something from being implemented. Parsimony clearly points at Cyanide just not taking responsibility for their decisions, and seeing GW as an easy scapegoat for everything since the community is already willing to believe GW eats babies.

It does matter which is true... because you and others are using "Well GW prevented them from...." as a foundation for your further reasoning, and unless the foundation is true, the rest of what is being said is total vapor.


I guess from my point of view I'm basing it on my own history with Warhammer Online and other game development/licensing discussions within the GW community where it is widely believed that almost all IP is reviewed and signed off by GW and certainly other developers hinted as such (although the fall out from the Warhammer Online collapse was subject to some fairly bitter recriminations and accusations so it is hard to tell).



The problem I have with this is that Slann was allegedly disallowed by GW because Slann did not fit the fluff of the GW Slann race. Now GW has allowed the Daemons of Khorne team that is completely void of fluff based on all of the GW Daemon materials. The team seems to be only "play tested" for a short amount of time, but the Slann team which has been play test by the NAF and endorsed to be added to the game since 2007 gets axed over fluff issues.

I still find the reasoning laughably stupid considering that the two Lizard star players Lottabottol (Slann Catcher) and Quetzal Leap ( Slann Blitzer) are still considered part of the game regardless of the fact that these are Slann positional players while the races is excluded.

Relic (Dawn of War Series and Space Marine) has indicated that GW was very diligent on mode scaling, content and 40k fluff content. When it comes to Cyanide it seems that GW is an easy scapegoat on what Cyanide can do, are able to do, or willing to do. When the Legendary Edition came out they blamed GW for them for the CD's not being added because GW did not want them added. I think GW had an issue with the scaling of models or the fact that Cyanide at the time was not able to model the Bull Centaurs and didn't want to come off as incompetent.

Blaming GW for excluding Slann is a little easier to accept because they have not made a solitary model for them in 6 years, but it does not explain how Underworld got included from the NAF and the Chaos Pact team also was excluded for a team that does not match any of the GW Fluff and lacks the number of years in game play.

The biggest problem that I have with both Cyanide and GW is they are equally passive in the promotion of the game. I have a hard time finding Blood Bowl teams or content in the GW shops or any of the local hobby shops with in my area. Sure there are paint a Space Marine day or some other promotion, but Blood Bowl has never seen the light of day when looking at the local GW shop promotion Calendar. Cyanide has been lax in the fact they hoped the already existing community would carry the game. I was fortunate enough find a Legendary Edition at a Wal-Mart for $12 in a bargain bin or I would have never known this game existed. I would have had no problem with buying the Chaos Edition for the $35 if the content was worth while. I have not bothered buying the CE because I can make all of the Star Players for the game myself, to be fair I use the Gobbo secret weapons models for all races, there was no real changes to the AI and the Blitz mode to make it worth my while to download steam and waste $10 to gain content I can do myself except for modeling. I would have spent $45 to buy the CE if they made modding content easier.

With that half ass said I'm off trying to convert the Greater Daemons of Chaos from the Titanium Dawn of War Mode to proper Blood Bowl Models, and try to figure out if they hard coded the Thralls and Animosity races.

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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby Rat Thing » 21 August 2013, 14:51

BloodSkull wrote:The biggest problem that I have with both Cyanide and GW is they are equally passive in the promotion of the game. I have a hard time finding Blood Bowl teams or content in the GW shops or any of the local hobby shops with in my area. Sure there are paint a Space Marine day or some other promotion, but Blood Bowl has never seen the light of day when looking at the local GW shop promotion Calendar.


GW has discontinued the Specialist Games. What you see in their online store is all that's left.

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Darkson
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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby Darkson » 21 August 2013, 15:25

BloodSkull wrote:but the Slann team which has been play test by the NAF

I agree with your post, but just to point out that the NAF had nothing to do with the playtesting of Slann, or anything else in LRB5. It was only after the Slann (and Pact and Underworld) were approved by the BBRC that the NAF allowed them into the rankings.
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Darkson wrote:Nope, I was talking about a 0TTD on a Blitz! using TTM.

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Mercy Flush
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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby Mercy Flush » 21 August 2013, 16:46

just a quick question i hoped to claify :-
was there ever a time you were able to purchase Slann, UW & Pact (+ all ..56? star players) as
official GW miniatures? or was it just a matter of making do as best you could with the models available?
Image

Rat Thing
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Re: Blood Bowl 2: Discover Jim & Bob on live on CabalVision

Postby Rat Thing » 21 August 2013, 17:17

Mercy Flush wrote:just a quick question i hoped to claify :-
was there ever a time you were able to purchase Slann, UW & Pact (+ all ..56? star players) as
official GW miniatures? or was it just a matter of making do as best you could with the models available?


Don't think so. You have to go to companies like Greebo, Neomics, Gaspez Arts, and Willy Miniatures to get them.


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