While getting into the which OS is better it is the price iOS user pay for a safe environment. Still the whole mess could have been avoided with proper planning. If we want to blame Apple it should be pointed out that plenty of iOS games have released updates and new titles on time in the last couple weeks. This is mainly because "action passed is not action complete", those titles waited until the approval was done and the release was in their hands. THEN they could announce, have the hype the want, then the release.Well I respectfully disagree that having a simultaneous release is better, on the off-chance that a few people would be unhappy that their platform of choice is a bit behind - that's the price of a (supposedly) safe eco-system IMO. That's assuming that the Android version is ready, but if they're only waiting for store-approval then it probably is. In my experience, Play-Store validation takes <24 hours, while Apple takes their sweet time, usually a couple of weeks.
Still, I agree it beats the usual MO of developing for iOS first then half-assedly for Android months later, so I'll try to keep that in mind, even if Blood Bowl on my tablet would come in very handy just about now (ideally 2 weeks ago when they said they'd release ).
I have speculated as to why this occurred here, and those are valid reasons they happen all the time. Lesson learned here is not to announce something until you know it's ready.