The Daemons of Khorne: stats

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Freki
Posts: 260
Joined: 27 February 2012, 16:28

The Daemons of Khorne: stats

Postby Freki » 24 September 2012, 14:01

THE DAEMONS OF KHORNE

The Daemons of Khorne have infinite bloodlust and rage that makes them feared throughout the Blood Bowl leagues. Some of them, not satisfied with merely destroying all of civilization, started to get interested in violent games. When Bloodletters, Pit Fighters, Bloodthirsters and Heralds discovered Blood Bowl, the Daemons of Khorne made their entrance in the stadiums for the first time!

Today, they are known as the most violent, and the most feared, Blood Bowl players of all time.


- Pit Fighter, Quantity 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GP, Double AS
- Bloodletter Daemon, Quantity 0-4, 80k, MA 6, ST 3, AG 3, AV 7, Skills: Horns, Juggernaut, Regeneration, Normal GAS, Double P
- Khorne Herald, Quantity 0-2, 90k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Horns, Juggernaut, Normal GS, Double AP
- Bloodthirster, Quantity 0-1, 180k, MA 6, ST 5, AG 1, AV 9, Skills: Loner, Wild Animal, Claw, Frenzy, Horns, Juggernaut, Regeneration, Normal S, Double GAP
- Reroll : 70k
- Apoth: yes

Starplayers:
Morg and Grashnak
BLOOD BOWL
Focus Team

Nightworm
Posts: 28
Joined: 09 December 2009, 15:37

Re: The Daemons of Khorne: stats

Postby Nightworm » 24 September 2012, 14:22

Thanks for posting, looks cool!

selfy_74
Posts: 665
Joined: 28 August 2011, 20:25

Re: The Daemons of Khorne: stats

Postby selfy_74 » 24 September 2012, 14:28

Hey, nice one. They look quite interesting. Thanks mate.

booncabal76
Posts: 467
Joined: 02 July 2009, 11:07

Re: The Daemons of Khorne: stats

Postby booncabal76 » 24 September 2012, 14:51

:lol:

Pedantry perhaps, but a Troll has MB, a Greater Daemon of Khorne does not.

:lol:

I see why. But still, worth a :lol:

selfy_74
Posts: 665
Joined: 28 August 2011, 20:25

Re: The Daemons of Khorne: stats

Postby selfy_74 » 24 September 2012, 14:54

Same as with Snow Troll though Boon, they never give MB and Claw to start.

harvestmouse
Posts: 33
Joined: 03 July 2009, 05:58

Re: The Daemons of Khorne: stats

Postby harvestmouse » 24 September 2012, 14:59

Looks ok balancewise, surprised GW allowed this though, it's very out of character. I presume the letters and thirsters will be able to use the apo?

Pit fighters, are I guess what people wished marauders to be.

ST 3/AV 7 letters? This is one of my pet hates (make an established warhammer creature unrealistic, just to balance a roster I want them in).

Khorne Heralds: Like to see what they are first. I think 2 Warriors would have been neater.

Bloodthirster: See bloodletters. Plus the fact 180k totally prices it out of the market with wild animal.

Overall: Looks like a fanboy list rather than a professionally produced one.

Vindic
Posts: 20
Joined: 23 November 2011, 20:01

Re: The Daemons of Khorne: stats

Postby Vindic » 24 September 2012, 15:01

Freki wrote:- Pit Fighter, Quantity 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GP, Double AS


0-16 guys with access to passing? that seems weird.


For the regen, I would assume that you have to decide to use the apothecary prior to the regen roll, just like Vamps.

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Waldorf
Posts: 575
Joined: 22 July 2009, 12:22
Location: Lancaster, UK.

Re: The Daemons of Khorne: stats

Postby Waldorf » 24 September 2012, 15:04

Well, the Pass access on linemen *does* make them unique! And since every other skill category has a roster where the linemen have access, it seems OK to me.
Image
Mahrak Cardinals - Division G.

harvestmouse
Posts: 33
Joined: 03 July 2009, 05:58

Re: The Daemons of Khorne: stats

Postby harvestmouse » 24 September 2012, 15:18

What about Maruaders?

Edit: Oh right you guys haven't got them.

Edit 2: Yeah I'm guessing they'll be the same as Vamps for the apo. Not sure any regen creature (bar trolls) should get to use the apo.
Last edited by harvestmouse on 24 September 2012, 15:21, edited 1 time in total.

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Colonel Panic
Posts: 798
Joined: 13 September 2011, 12:00

Re: The Daemons of Khorne: stats

Postby Colonel Panic » 24 September 2012, 15:19

No mutations?? wow.

Not at all what I'd expected.


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