The Daemons of Khorne: stats

Your rosters, your strategies, advice, etc.
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dode74
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Re: The Daemons of Khorne: stats

Postby dode74 » 14 October 2012, 10:18

@ Bucc - thanks :)

@ erestor -
Your latest roster is just another CPOMB roster, but this time they start with Frenzy, Juggs and Claw, meaning that most of the players are only 2 normal skills from CPOMB Frenzy Juggs, which is a VERY good combo. Two of those players, the Heralds, will get ST4 blocks normally, and ST5 blocks on the blitz, which is VERY powerful, and they will be able to take block and tackle on normals - CPOMB, block, tackle, frenzy at 51SPP, just 80TV extra. Two of those on a starting roster and you have a minmax nightmare - with ST5 blitzes you will rarely need much guard, so the rest of the team can be roughly unskilled.
i think it's weird that the Khorne team cannot be the most violent team of BB. Strange, isn't it.
Depends on how you are defining "violent". They are clearly the best at surfing in the game, and they have the best big guy, who will VERY quickly become a killer (16SPP), and a reliable one at that.
Personally I think another CPOMB team is the last thing the game needs, and to me gameplay is more important. We wanted to create something different to the other teams, and I think we've done that.
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hermanJnr.
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Re: The Daemons of Khorne: stats

Postby hermanJnr. » 14 October 2012, 10:30

erestor wrote:Yep, but i think it's weird that the Khorne team cannot be the most violent team of BB. Strange, isn't it. So Claw is a must, in my opinion. And Frenzy on everyone is another must. Now the question is : how to balance these Frenzy Claw players ? That should have been the only question to create a Khorne Roster. ;)


There's already enough Claw access in the game IMO as it is without making a freaking Claw-based team. Right now Claw is balanced because it can usually only be obtained on doubles for players who already have blocking skills (E.G. Chaos Dwarf Blockers, Skaven Blitzers) and teams that can get it normally (Chaos, Underworld, Nurgle) have a long-term lack of early skills to make up for it.

The only exception is the Underworld Skaven Blitzer, who has standard SM access and starts with Block. However, he's on an oddball team mostly made of Goblins and AV 7 players with an unreliable Big Guy.

Big Guys with access to Claw usually get it balanced by a lack of Block except on doubles.

Your Khorne roster would essentially be the team every nubcake uses to mindlessly try to build "TEH KILLIEST TEEM EVAR", and I think it'd usher in a new era of bashfesting, since everyone else would need to play Dorf, Orc or another Mutie team in order to stand a chance of outbashing Khorne back.

Ultimately it's a specialist killing skill useful for Blitzers and dedicated late-game hitters. Blanket access to it across an entire team from the start would be silly I think. Also, giving them all decent AV/Regen/Frenzy pretty much means you're making them Norse Deluxe, which totally removes the point of having that team in the game :roll:

(Also, the dubious fluff that Khorne teams are the most violent just seems to be a continuation of the game's bizarre inferrence that every team is the most violent in the game! Dwarves: known for over the top violence. Orcs: known for their extreme love of bloodshed. Underworld: Apparently known for killing every opposing player!

I don't know about you, but I certainly wouldn't class Underworld as bashers, their AV is terrible. So that description is just rather unsubstantiated fluff,it doesn't mean they have to be made the most deadly team in the game).
Last edited by hermanJnr. on 14 October 2012, 10:34, edited 1 time in total.
Formerly on the boards as "NinjaGammaMan".

erestor
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Re: The Daemons of Khorne: stats

Postby erestor » 14 October 2012, 10:33

dode74 wrote:Personally I think another CPOMB team is the last thing the game needs, and to me gameplay is more important. We wanted to create something different to the other teams, and I think we've done that.


I agree, but why calling them Khorne ? Khorne team has to be a CPOMB team. If not, it's not Khorne.
I think the actual roster is good... But has definitely nothing to do with Khorne.
As the long departed Commissioner Three-horn famously said on many occasions “This is Blood Bowl, buddy, anything could happen!”.

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Re: The Daemons of Khorne: stats

Postby erestor » 14 October 2012, 10:40

I agree anyway that my Khorne Roster is not enough balanced. But :

Juggernaut is not that powerful : you have only one Blitz.
My bloodletter deamons dont have access to G skills on Normal
My Herald are powerful ok, but they have frenzy with only 4 MA. They are only 2.
...
And i love my Bloodthirster ! :mrgreen:

Pit Fighter = Norse ? Yep, why not ? but with no Regeneration and no Apo.
As the long departed Commissioner Three-horn famously said on many occasions “This is Blood Bowl, buddy, anything could happen!”.

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dode74
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Re: The Daemons of Khorne: stats

Postby dode74 » 14 October 2012, 10:44

erestor wrote:I agree, but why calling them Khorne ? Khorne team has to be a CPOMB team. If not, it's not Khorne.
I think the actual roster is good... But has definitely nothing to do with Khorne.

I disagree. Try this alternative fluff:
Image
Fluff is a matter of interpretation.
Image

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Colonel Panic
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Re: The Daemons of Khorne: stats

Postby Colonel Panic » 14 October 2012, 11:18

not to mention that GW changes their fluff ALL the time, especially for Chaos.

erestor
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Re: The Daemons of Khorne: stats

Postby erestor » 14 October 2012, 11:35

dode74 wrote:
erestor wrote:I agree, but why calling them Khorne ? Khorne team has to be a CPOMB team. If not, it's not Khorne.
I think the actual roster is good... But has definitely nothing to do with Khorne.

I disagree. Try this alternative fluff:
Image
Fluff is a matter of interpretation.


Ok, right.
...
But I still prefer my Bloodthirster. :mrgreen: Or give it another name.
As the long departed Commissioner Three-horn famously said on many occasions “This is Blood Bowl, buddy, anything could happen!”.

timdog
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Re: The Daemons of Khorne: stats

Postby timdog » 14 October 2012, 11:47

Str 7 and horns? That's a big bag of crazy right there, you honestly want something that can outmuscle a roller right out of the gate, even though you don't get to use the roller for more than 1/2 a match?

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spubbbba
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Re: The Daemons of Khorne: stats

Postby spubbbba » 14 October 2012, 12:45

erestor wrote:
dode74 wrote:Personally I think another CPOMB team is the last thing the game needs, and to me gameplay is more important. We wanted to create something different to the other teams, and I think we've done that.


I agree, but why calling them Khorne ? Khorne team has to be a CPOMB team. If not, it's not Khorne.
I think the actual roster is good... But has definitely nothing to do with Khorne.


I don't think Claw is a particular skill I'd associate with Khorne, mighty blow would be more appropriate.

The big guy should be called a Khornataur as he's not a Bloodthirster.
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Bucc
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Re: The Daemons of Khorne: stats

Postby Bucc » 14 October 2012, 14:28

Erestor, I understand your point about Khorne being the most violent. Much can be said, but I think that going with Khorne at the first place is the main thing to blame. In that regards the designers hands were tied, and i believe they were in regards to roster positionals too. Considering that, they could have done much worse. I believe that cpomb is a problem on its own, and partly rosters with general acces to s and m on many positionals is to blame in regards to game design. Due to past mistakes, there is no reason to fall into the same pit again with Khorne. To me the Bloodletter and Herald (and partly the bloodthirster, although i can't see how he could be made fitting except maybe for making him a secret weapon) have been too alienated from the iconic creatures we know and love from the warhammer origin. I believe there would have been good options tobetter avoid this.

it was very good and fitting to give the team mass frenzy and juggernaut imo. I would have done the same. It fits and creates for some very fun and interesting gameplay. Khorne is by far the team i enjoy to play the most at the moment. So big credit to the designers, and Cyanide, for bringing them to me
But it pains me to think of what they could have been - the daemons i know
Last edited by Bucc on 14 October 2012, 14:30, edited 1 time in total.


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