Anraka wrote:Ok, here is rather unusual problem:
My Ogre was lucky and now I have:
- AG4, MV6 player
The question is - what next?
On the normal roll I was thinking about Juggernout as his role is to break through the defence and run to the end zone, while the rest of the team can mark the dangerous players.
Another option: Strong Arm opens quite interesting play with Snot Catchers
Last option: Break Tackle is pretty much covered by the already high AG
The real problem is what to do if I roll double:
1. Sure Hands - saves reroll and protects from the Strip Ball
I think dodge could be the best choice as it offers some protection and at ther same time can help with dodging out from players who mark you.
well... your thoughts?
ag4 + strong arm = stontling throwing machine! Do it