Lizardman Tactics, Strategies and Builds

Your rosters, your strategies, advice, etc.
khelvan
Posts: 61
Joined: 20 August 2011, 15:50

Re: Lizardman Tactics, Strategies and Builds

Postby khelvan » 16 October 2012, 21:36

I was lucky enough to get two +1 AGI skinks on a private league team. Any advice on how to differentiate them? Or make them both the same and prepare for the inevitable death?

Hacklette
Posts: 1
Joined: 17 October 2012, 09:41

Re: Lizardman Tactics, Strategies and Builds

Postby Hacklette » 17 October 2012, 09:53

So i have a question too:

My Skink has:

AG+1
AV+1
Sprint
Sure Feet

naturaly he is the main scorer, so that the next lvl up will come soon.

So which Skill should he get?
On normal roll i think about side step, get up or maybe leap?

at double my favorite ist block

MA/ST + will be great
AV +1 nice too
AG +1 nor realy interesting.

So my priority are:

ST +1
AV +1
MA +1
Block
Side Step
Get up
Leap

any sugestions?

P.S. A Skink with actualy TV 170k ist not everytime nice

kabooki
Posts: 98
Joined: 31 July 2012, 15:41

Re: Lizardman Tactics, Strategies and Builds

Postby kabooki » 17 October 2012, 23:45

I guess I feel it is a waste of TV. I would fire it. That is me. I would strongly consider Leap if you can't swallow firing the star. Defending against leap takes considerable effort and you can capitalize on it better than most teams.

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ghmongo
Posts: 239
Joined: 23 August 2011, 15:27
Location: Louisville, KY, USA

Re: Lizardman Tactics, Strategies and Builds

Postby ghmongo » 18 October 2012, 01:47

Side Step on a normal roll, Block on a Doubles. Doubles over +MA, but +MA over a normal roll (I consider Block to be more important than the ability to score in one turn). +ST and +AG over anything else.

kabooki
Posts: 98
Joined: 31 July 2012, 15:41

Re: Lizardman Tactics, Strategies and Builds

Postby kabooki » 18 October 2012, 14:02

Side Step on a normal roll, Block on a Doubles. Doubles over +MA, but +MA over a normal roll (I consider Block to be more important than the ability to score in one turn). +ST and +AG over anything else.
Why would you need agility 5? with stunty and AG4 you already dodge on a two up everywhere. I can't see an AG5 Skink being worth it's TV.

rvg
Posts: 62
Joined: 01 December 2011, 20:18

Re: Lizardman Tactics, Strategies and Builds

Postby rvg » 18 October 2012, 14:06

Why would you need agility 5? with stunty and AG4 you already dodge on a two up everywhere. I can't see an AG5 Skink being worth it's TV.
To keep the dream of a skink quarterback alive.

kabooki
Posts: 98
Joined: 31 July 2012, 15:41

Re: Lizardman Tactics, Strategies and Builds

Postby kabooki » 18 October 2012, 14:14

To keep the dream of a skink quarterback alive.

I just vomited in my throat a little.

Ok, fine, essentially having a viable quarterback would be nice. *shudders*

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ghmongo
Posts: 239
Joined: 23 August 2011, 15:27
Location: Louisville, KY, USA

Re: Lizardman Tactics, Strategies and Builds

Postby ghmongo » 19 October 2012, 02:52

Side Step on a normal roll, Block on a Doubles. Doubles over +MA, but +MA over a normal roll (I consider Block to be more important than the ability to score in one turn). +ST and +AG over anything else.
Why would you need agility 5? with stunty and AG4 you already dodge on a two up everywhere. I can't see an AG5 Skink being worth it's TV.
Picking up the ball in traffic. Situational? Yes. But still useful.

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Nod_Hero
Posts: 72
Joined: 08 October 2011, 10:07

Re: Lizardman Tactics, Strategies and Builds

Postby Nod_Hero » 19 October 2012, 03:16

2+ Leap ing skink?
Podcast junkie, Twitter fanatic, FLUFF commissioner - That's me!

rvg
Posts: 62
Joined: 01 December 2011, 20:18

Re: Lizardman Tactics, Strategies and Builds

Postby rvg » 19 October 2012, 11:59

Stunties don't really need leap though...


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