MattDakka wrote:hermanJnr. wrote:Yeah, see for me this minmaxing is what absolutely kills the fun of BB, or at least BB in a matchmaking system. Contrary to the other comment, I don't think that's a "nice team", I think it's pretty lame. Yeah, by all means manage your team. Do manage the TV, to an extent. But just absolutely kicking the arse out of every drop of TV and every skill up to exploit the value matching system...
On FUMBBL after a team has played 29 matches there is no guarantee that it will be paired with a team having either the same TV or a very close one, so the rampant minmaxing has been partially addressed.
How much of a TV are you moved up to or is it an every so often you get a completely random team?
Code: Select all
Blitzer: Block, Guard, MB, +1 STR (MNG)
Blitzer: Block,Guard, MB
Blitzer: Block, Dodge, Guard (Niggling Injury)
Blitzer: Block, Dodge,Guard
Lineman: Dirty Player
Thrower: Block, Guard
Thrower: Block , Guard
Catcher: +2 MA, Sprint, Sure Feet
Well I understand that MinMaxing is draining the fun out of MM and you wont appreciate the idea of this team, but that is basically what is needed to make the best out of the MinMaxing CDs.
Unfortunately Claw is the only effective way of taking care of AV8+, and there are only a few non bash teams that have access to the skill Skaven, UnderWorld and Necromatic (I consider them to be a mixed running team and the werewolf GA does not help it's cause). If Agility teams where given better and more effective ways to deal with bash teams this would be less of a problem.
Matt does have a nice team, but I believe that teams with enough Guard could just take out his HobGobs for the numbers game benefit. If the numbers game is in your favor you would never need use the fast DT Catcher. The thing with Blood Bowl is bash has always been heavily favored.
I don't think BB should be a game where your primary objective is to stop your team growing as it naturally would in order to forever smash teams that have sub-optimal skill levels to you at that TV.
That is one of the many problems with MM systems because there is no incentive to not stop your own team growth when you have hit your TV Sweet Spot.