Is injured human catcher still useful?

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Fischypants
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Is injured human catcher still useful?

Postby Fischypants » 06 April 2016, 07:45

I have a catcher with the following additional skills:

Sure feet
Sprint
Block
MA+

Unfortunately he took a block badly and now has...
-ST bringing it down to, the always 3 dice against, ST1

Is he still useful enough as a ball carrier/mobile assist to justify not having him executed?

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Darkson
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Re: Is injured human catcher still useful?

Postby Darkson » 06 April 2016, 08:00

No.
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Re: Is injured human catcher still useful?

Postby twitch/the_sage_bb » 06 April 2016, 09:09

Reasoning here is simple: if you would only field him for OTTD attempts, he's fine (I'd be tempted to do so, myself, but the only reason I have a catcher in the first place is in hopes of developing an OTTD specialist). Hope for another MA or an AG, and give sidestep and leap if he skills normals (or non-stat doubles).

If you would wish to field him on other turns, fire him instead.
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Fischypants
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Re: Is injured human catcher still useful?

Postby Fischypants » 07 April 2016, 02:39

I geared him as an ottd player but do field him regularly his replacement is already in training and on the team. Quick question, i have my own ideas why, but I'm curious as to why you and many others suggest leap on another catcher. Would you elaborate please?

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sann0638
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Re: Is injured human catcher still useful?

Postby sann0638 » 07 April 2016, 07:34

Keep him, stick him on the LOS until he dies. Which might be a while, with blodge! Then he can be useful as someone to mark the ball carrier that you don't care about dying.
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Re: Is injured human catcher still useful?

Postby twitch/the_sage_bb » 07 April 2016, 14:11

Fischypants wrote:I'm curious as to why you and many others suggest leap on another catcher. Would you elaborate please?


For an OTTD specialist, of course MA, sure feet, sprint will all help. To get the ball to him, AG and catch will help. To get further ahead without MA10 sprint, sidestep will help. However, even with MA10 sprint, you still need to get him to the endzone.
To get there, he will most likely need to get past a line of players placed 2 squares from the endzone. If your opponent has 11 players, this line will involve a dodge into 2 TZs, a dodge into 1Tz, and a dodge into 0 TZs. For an AG3, that's a 5+ dodge, a 4+ dodge, and a 3+ dodge. Leap makes that a 4+ leap and a 3+ dodge. Even if he has less than 11 players (but more than 7), you will need a 4+ 4+ 3+ dodge, which leap turns into a 4+ (leap) and 3+ (dodge). These are much better odds, especially if you have a team reroll (or if he has enough tackle that you need to dodge from it as well).
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Darkson
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Re: Is injured human catcher still useful?

Postby Darkson » 07 April 2016, 19:59

twitch/the_sage_bb wrote:Reasoning here is simple: if you would only field him for OTTD attempts, he's fine

Except for "those" games (and everyone has them, even good players) when you end up having to field him because you have 11 (or less) players, then he starts becoming a liability, even if he is a Blodger.
And in the meantime, he's denying others on the team TDs and MVPs.

He's got nothing special (+MA isn't that rare) so he's just going to bloat as an S1 player.

Cut and build another.
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Re: Is injured human catcher still useful?

Postby twitch/the_sage_bb » 07 April 2016, 20:34

Darkson wrote:
twitch/the_sage_bb wrote:Reasoning here is simple: if you would only field him for OTTD attempts, he's fine

Except for "those" games (and everyone has them, even good players) when you end up having to field him because you have 11 (or less) players, then he starts becoming a liability, even if he is a Blodger.
And in the meantime, he's denying others on the team TDs and MVPs.

He's got nothing special (+MA isn't that rare) so he's just going to bloat as an S1 player.

Cut and build another.


That really depends. I tend to play my humans with 15-16 players, so it's actually pretty rare for me. Since the only reason I even have the single catcher is for oneturning, I'd be loathe to fire a +MA one. Since I wouldn't field him the other 15 turns, he wouldn't be stealing many SPPs either (as you can see from the SPP distribution on my team, the blitzers seem to do all right for themselves).
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