Tie breaker system

Everything dealing with the video game developed by Cyanide!
User avatar
Netheos
Administrateur
Posts: 1190
Joined: 15 January 2014, 10:11

Tie breaker system

Postby Netheos » 18 December 2015, 16:50

Hey Coaches,

The last update brought a new Tie Breaker system.
Here are some details on it.

In Ladder

If 2 teams have the same amount of victory, the game check in the following order:
- The number of loss of the two teams. (The player with less loss wins)
- The number of draw of the two teams. (The player with less draws wins)
- The date of the last game played by the two teams. (the team which played the most recently wins)

If the game still can't determine a winner, it's chosen randomly. But this case should be very rare.

In Round Robin

Round Robin points calculation: +3 per win, +1 per draw, +0 per loss.

If two teams are to a tie and the two teams have met before in the competition, the winner is the winning team of this match.
If two teams are to a tie and they haven't met before, or if they met but the match ended as a draw, the winner is chosen randomly. It should be very rare too at the end of a Round Robin competition.
Focus Team

Obsidian
Posts: 304
Joined: 30 June 2009, 07:16
Location: Lyon, France
Contact:

Re: Tie breaker system

Postby Obsidian » 18 December 2015, 18:19

thanks a lot for this information Netheos.

I must say I disagree with this
If two teams are to a tie and they haven't met before, or if they met but the match ended as a draw, the winner is chosen randomly. It should be very rare too at the end of a Round Robin competition.


In case of little division divisions for example it can often happen.

and even for big ones, imagine 2 teams have won all the matchs and made a draw when they met... you will choose randomly the winner of the competition ? :(

There is no way to use the TD average or casualties average ?

User avatar
dode74
Posts: 7016
Joined: 11 December 2008, 11:18
Location: Nr. Reading, UK
Contact:

Re: Tie breaker system

Postby dode74 » 18 December 2015, 18:29

Obsidian wrote:There is no way to use the TD average or casualties average ?

TD difference, perhaps?
Image

User avatar
mortlock10
Posts: 23
Joined: 29 June 2012, 16:18

Re: Tie breaker system

Postby mortlock10 » 18 December 2015, 19:04

TD difference, perhaps?


Isn't this going to favor Elf teams?

User avatar
dode74
Posts: 7016
Joined: 11 December 2008, 11:18
Location: Nr. Reading, UK
Contact:

Re: Tie breaker system

Postby dode74 » 18 December 2015, 19:06

mortlock10 wrote:
TD difference, perhaps?


Isn't this going to favor Elf teams?

Doesn't seem to in the leagues which use it. Another possibility is "best defence", i.e. lowest TD conceded.
Image

User avatar
TheSpydyr
Posts: 1225
Joined: 02 April 2012, 16:03

Re: Tie breaker system

Postby TheSpydyr » 18 December 2015, 19:49

We use TD Difference + CAS Difference. We may change the CAS difference to be .5 points instead of 1 point per though, as the CAS #'s have been averaging on the high side.
Spydyr

Image
The RNG is not broken, you are not "the unluckiest coach in the world" and the computer does not cheat, you just suck.

Twitch
YouTube

sjaugust1
Posts: 179
Joined: 08 July 2015, 18:03

Re: Tie breaker system

Postby sjaugust1 » 18 December 2015, 20:26

I don't suppose you could just have teams that are tied for first just duke it out In a sudden death mode. Random just doesn't feel right.

LloydsGamble
Posts: 119
Joined: 25 October 2011, 08:18

Re: Tie breaker system

Postby LloydsGamble » 19 December 2015, 19:19

TheSpydyr wrote:We use TD Difference + CAS Difference. We may change the CAS difference to be .5 points instead of 1 point per though, as the CAS #'s have been averaging on the high side.


I like TD difference (1.0) + CAS difference (0.5)

That's a nice idea

Kogara
Posts: 47
Joined: 28 September 2015, 17:27

Re: Tie breaker system

Postby Kogara » 20 December 2015, 17:24

... creating a whole new system to determine a winner rather than using a persons past opponents in the competition. ... you know ... yeah

User avatar
TheSpydyr
Posts: 1225
Joined: 02 April 2012, 16:03

Re: Tie breaker system

Postby TheSpydyr » 21 December 2015, 16:05

Kogara wrote:... creating a whole new system to determine a winner rather than using a persons past opponents in the competition. ... you know ... yeah


To be more precise, our actual tie-breaker list in order is:

1. Total Wins
2. Head-to-Head
3. TD Difference + CAS Difference
4. Goblin Chainsaw Death match ( :twisted: :shock: 8-) )
Spydyr

Image
The RNG is not broken, you are not "the unluckiest coach in the world" and the computer does not cheat, you just suck.

Twitch
YouTube


Return to “General”

Who is online

Users browsing this forum: No registered users and 7 guests