Everything dealing with the video game developed by Cyanide!
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I've just finished a game which lasted nearly 3 hours. He took every second available from inducements to the 3 mins to set his team up then 3 mins for a blitz then full time every block and every move. Surely 3 mins a turn is enough instead of giving extra time for every move
3 minutes is far too long imo, 2 minutes is fine...but I am a fast player so I'm not totally balanced in this issue
Champoins league Season IV : Concession count = 3 (2 were the fault of my 2 year old son the git, and one power cut)
The 15 second chunk to decide whether to use reroll to prevent a turnover is awful. I want to be able think properly when I actually fail a roll, not have to use my turn time thinking about whether to reroll if it fails in advance.
dtbilek wrote:You should know whether you're going to reroll a fail before you roll the dice in the first place. If you don't know, you shouldn't be throwing the dice.
Right, so if you roll royal skull you have a think about before rolling the 3D of you want to reroll the role. So I'm going to spend above 15 secs for a 1/216 chance of occurrence.
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