turn times.

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harleyreign
Posts: 1
Joined: 17 January 2017, 04:50

turn times.

Postby harleyreign » 26 February 2017, 04:15

I've just finished a game which lasted nearly 3 hours. He took every second available from inducements to the 3 mins to set his team up then 3 mins for a blitz then full time every block and every move. Surely 3 mins a turn is enough instead of giving extra time for every move

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Jeliel
Posts: 35
Joined: 06 February 2016, 20:10

Re: turn times.

Postby Jeliel » 27 February 2017, 13:19

Yeah, should revert to BB1 timer, with just total time.

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CalciumCas
Posts: 77
Joined: 16 November 2015, 11:00
Facebook: https://www.facebook.com/CalciumBB/

Re: turn times.

Postby CalciumCas » 27 February 2017, 13:22

3 minutes is far too long imo, 2 minutes is fine...but I am a fast player so I'm not totally balanced in this issue ;)
The most dangerous coach in BB history and PS4 great white shark https://www.twitch.tv/calciumcas
Season VII bluescreen tally : 2 (1 in a finals game!)

SLHunterUSA
Posts: 303
Joined: 16 October 2015, 16:19

Re: turn times.

Postby SLHunterUSA » 27 February 2017, 17:30

I like the concept of 2 minute Turns with an additional bank of time that can be used on any turn(s). Not sure how easy that is for them to set-up, though...

JimmyFantastic
Posts: 495
Joined: 28 February 2012, 21:12

Re: turn times.

Postby JimmyFantastic » 28 February 2017, 12:02

The 15 second chunk to decide whether to use reroll to prevent a turnover is awful. I want to be able think properly when I actually fail a roll, not have to use my turn time thinking about whether to reroll if it fails in advance.
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dtbilek
Posts: 188
Joined: 28 August 2009, 07:54

Re: turn times.

Postby dtbilek » 08 March 2017, 07:57

You should know whether you're going to reroll a fail before you roll the dice in the first place. If you don't know, you shouldn't be throwing the dice.

Miraskadu
Posts: 231
Joined: 08 March 2016, 03:05

Re: turn times.

Postby Miraskadu » 08 March 2017, 10:26

You should know whether you're going to reroll a fail before you roll the dice in the first place. If you don't know, you shouldn't be throwing the dice.
Right, so if you roll royal skull you have a think about before rolling the 3D of you want to reroll the role. So I'm going to spend above 15 secs for a 1/216 chance of occurrence.

rommel357
Posts: 1
Joined: 16 April 2017, 00:59

Re: turn times.

Postby rommel357 » 16 April 2017, 01:05

You should know whether you're going to reroll a fail before you roll the dice in the first place. If you don't know, you shouldn't be throwing the dice.
Some rando telling a professional player how to play bloodbowl..... seems legit.

Valcurdra
Posts: 554
Joined: 21 November 2012, 04:35

Re: turn times.

Postby Valcurdra » 16 April 2017, 07:49

You should know whether you're going to reroll a fail before you roll the dice in the first place. If you don't know, you shouldn't be throwing the dice.
This * 1000

Jimmy what are you talking about. Crazy comment.

Valcurdra
Posts: 554
Joined: 21 November 2012, 04:35

Re: turn times.

Postby Valcurdra » 16 April 2017, 07:50

I've noticed that people seem to be playing a lot slower in champs ladder this season.


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