Human thrower

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Khorne Kowboy
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Human thrower

Postby Khorne Kowboy » 26 February 2017, 15:46

Need some advice for a human thrower, first level up skill roll double 6's. what to take +1 strength, dodge or strong arm? Help on this is appreciated.

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dode74
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Re: Human thrower

Postby dode74 » 26 February 2017, 15:55

+ST every time.
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Darkson
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Re: Human thrower

Postby Darkson » 26 February 2017, 17:44

What Dode said.
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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Valcurdra
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Re: Human thrower

Postby Valcurdra » 27 February 2017, 08:11

STR 4 is great on a thrower and designated carrier. Far harder to knock down and acts as both extra utility on defensive drives and extra protection for a key player. Your thrower is normally a leader too so the +str protects the reroll from being de-pitched.

You definitely want dodge too but its not as useful and way harder to roll.

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Scram Lyche
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Re: Human thrower

Postby Scram Lyche » 27 February 2017, 11:06

Personally would probably go with strong arm, but I love the passing game (yes even with humans). With strong arm + pass + accurate you will be about 75% to throw a long bomb (I think). Highly likely that you won't throw another double on that same player so by choosing str+1 you are spurning the opportunity of a superstar passer for instead having a strength 4 ball carrier who will probably not be throwing many blocks (on ofence).

Do you want a Marino or a Rothlisberger?

JimmyFantastic
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Re: Human thrower

Postby JimmyFantastic » 28 February 2017, 10:21

Please for the love of god do not listen to anyone recommending Strong Arm ever.
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Darkson
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Re: Human thrower

Postby Darkson » 28 February 2017, 12:24

Scram Lyche wrote: Highly likely that you won't throw another double on that same player

No it's not, it's a 1/6 chance, which is not that unlikely.
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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plasmoid wrote:And hey, don't knock masturbating. Judging from this thread, it's a reasonably popular pastime.

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dode74
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Re: Human thrower

Postby dode74 » 28 February 2017, 12:39

Scram Lyche wrote:Highly likely that you won't throw another double on that same player

Depends on how long he lives. Chances of one of the rolls being a double at each further skillup:
16SPP - 16.67%
31SPP - 30.56%
51SPP - 42.13%
76SPP - 51.77%
176SPP - 59.81%

So it's actually more likely than not that he will get another double if he makes it to superstar.
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Scram Lyche
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Re: Human thrower

Postby Scram Lyche » 28 February 2017, 13:52

dode74 wrote:
Scram Lyche wrote:Highly likely that you won't throw another double on that same player

Depends on how long he lives. Chances of one of the rolls being a double at each further skillup:
16SPP - 16.67%
31SPP - 30.56%
51SPP - 42.13%
76SPP - 51.77%
176SPP - 59.81%

So it's actually more likely than not that he will get another double if he makes it to superstar.


Which in reality means he's more likely not to get another double, since in reality he's more than likely not to reach 76spp.

The accumulator maths is fine in theory, but I tend to prefer looking at the real world odds, and in the real world that player has only one more shot at 17%.. for a very long time.

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Scram Lyche
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Re: Human thrower

Postby Scram Lyche » 28 February 2017, 13:55

Darkson wrote:
Scram Lyche wrote: Highly likely that you won't throw another double on that same player

No it's not, it's a 1/6 chance, which is not that unlikely.
Someone has been failing a few too many gfi.. 17% once in a blue moon (level up) is slim, bordering on anorexic.


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