No, you're missing the point (as usual). Yes, unskilled bash players rely on a lucky hit to get CAS based SPP until they can improve their ability to get those CASs... but the same is true of unskilled agility players: they rely on lucky rolls to score those TDs until they have the added skills to make them better than their teammates at doing so.Are you deliberately missing the point? Bash teams may well gain SPP at the same rate overall (I've not said otherwise), but the players on which they are gaining those SPP may not be the ones who they want to develop.
In a team's early days there are a bunch of cookie-cutter players that just try to get any SPP they can - it doesn't really matter which one gets the SPP, since they really are all the same in terms of stats, be they bash or agility players. There's no point in focusing until someone lucks out, gets a level or two, and stands out from the pack, at which point both bash and agility coaches will use that player, when possible, to do their "thing", which will earn them SPP more quickly than their teammates. CAS SPP is less reliable than TD SPP due to additional dice rolls, but it also occurs much more frequently than TDs, and how likely a player is to be removed from the board moves in opposite directions as they become a more focused bash or agility player.
In later days of a team's life the chances of doing wonderful things with a freshly hired agility player are pretty low, so "focused" recovery is not all that likely.
Awesome, are we pretending the entire thread on that topic didn't happen again? It's never boring watching reruns with you, dode!Not sure what you think was misleading about the axes, btw. Please feel free to elaborate when making such accusations.
Am I missing the point that you have zero evidence for this key difference being the case in actual play? There are a million theories that make sense to the person putting them out there, but as I say, the idea that bash and agility have no significant development difference (other than player survival) remains the null hypothesis. Feel free to get back to me when you have more than smoke. Thanks!Again, you're missing the point. That aim of gaining SPP is to get the player to be the scoring machine or the cas machine. Getting those SPP is harder on an unskilled bash (or, more specifically, AG3) player than on an unskilled agility (AG4) player. Once they are at that level then you are far better off getting SPP on other, less-skilled players.