Multi Racial Teams

Share your ideas and Suggestions about Blood Bowl 2.
Tragamite
Posts: 3
Joined: 04 May 2014, 19:03

Multi Racial Teams

Postby Tragamite » 07 May 2014, 00:17

Collecting the best players in the world is the goal of every coach. Understanding that there are restrictions when it comes to team building there should be some linency available with building a multi racial team.

When it comes down to it as to why an Amazon might join a naturally Human team might be as simple as who the coach is and what she expects from that coach. This ultimately may be true with any player on the pitch in that as they learn who the best coach out there is they may want to join forces with that coach to earn the chance at the title!

Multi-racial Teams are an unlock available to coaches who demonstrate winning potential! In online PvP play multi-racial teams would be restricted from playing natural teams without the natural team coaches approval.

Multi racial teams would still have restrictions based on who is trying to join the team and how the teammates take to the new member.

No Annimosity between teammates:
Dwarf
Human
Amamzon
Elf
Halfling
Norse
Ogre

Some Annimosity between teammates:
Chaos/Dwarf
Dark Elf
High Elf
Lizardmen
Orc
Wood Elf
Goblin
Skaven

High Annimosity between teammates:
Khemri
Necromatic
Nurgle
Undead
Underworld
Vampire

Annimosity levels are the likelyhood that other players could play with one of these races.

Positions on a Multi racial team. Multi racials lack the specials of conventional teams, (Dark Elf Assasins/Witch Elf or Dwarf Troll Slayer) and are built around the more standard positions in game. Linemen, Blitzer, Catcher, Runner, Thrower, but these teams can also field specialty players of thier own. Big guys: (Rat) Ogre, Treemen, Minotaur, Troll, Kroxigor. Little Guys: Halfling, Goblin, Skink. Muscle: Black Orc, Saurus, Bull Centaurs, Rotter, Mummy, Vampire. Other: Thrall, Beastman, Skeleton, Ghoul, Hobgoblin. Specialty Hire: Chaos Warrior, Witch Elf, Troll Slayer, War Dancer, Werewolf

Position allotments, cost and races availability:
Lineman (0/16) 70k Amazon, Dark Elf, Dwarf, Elf, High Elf, Human, Norse, Orc, Skaven, Wood Elf
Blitzer (0/2) 100k Amazon, Dark Elf, Dwarf, Elf, Human, Khemri, Norse, Orc
Catcher (0/4) 90k Amazon, Elf, Human, Norse, Wood Elf
Runner (0/2) 90k Dark Elf, Dwarf, Skaven
Thrower (0/2) 80k Amazon, Dark Elf, Elf, Human, Khemri, Norse, Orc, Skaven, Wood Elf
Big guy (0/2) 120k
Little Guy (0/16) 50k
Muscle (0/2) 110k
Other (0/8) 60k
Special: (0/2) 110k

Additional notes: Players on these special teams consider themselves the best that thier race has to offer at the position and will not play with another player of the same race at that position. This factor is applied to the Bltzer, Catcher, Runner, Thrower, Muscle and Special posistions on the team. Therefor a coach who hires a Skaven Gutter Runner for one of his runners may not hire another Gutter Runner for the team unless the first has left the team.

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Viajero
Posts: 287
Joined: 12 July 2009, 14:04

Re: Multi Racial Teams

Postby Viajero » 08 May 2014, 20:04

You mean something like this?

http://www.youtube.com/watch?v=sfJupZ88EnY
My general availability to start games is 20:00 - 21:30 GMT+1 during the week with some more flexibility on weekends.


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