SaintTodd wrote:11 is more than twice 5, correct? And more than half of 17?
And 5 is less than a third of 17, which is close to double of 8.
What are you trying to say?
Why are you comparing relativ margin vs total difference? Instead of being 6 spp ahead of the new team the exp coach after playing one AI game is now 12 spp ahead.
Also the main issue is still on who do those spp fall? Human team, do you want the spp on your thrower or on your blitzer? Dwarve team on your blitzer or on your troll slayers? If your facing two simliar skilled coaches of against each other you most likely will score with your score threads, hence the spp for the new coach against the AI will land on those, while the exp coach can score with slower developing players.
SaintTodd wrote:And yes, casualties will shift these numbers, but it's also important to remember that those casualties represent more than just spp, they represent lost gold and development for the team on the wrong end. So, yes the new player will fall behind at a slower rate if both players play against the AI.
From casulties, only 2/3 are perm casulties
. I excluded cas since it will make the prediction slightly more horrid for the new coach. See above gaining spp on players that need it. If an experienced coach looses a player and he gets him back as a rookie versus the AI, just feed him 2 TD and bam he is not a rookie anymore.
SPP spread is important, more important many times than just racking in high spp returns on the wrong players, which will just cause bloat.
Rifugio wrote:What do you think of some of the suggestions in my earlier post? For example being able choose from the single player league types with more experienced AI teams, and being able to turn player teams into AI teams (either permanently if they drop out, or temporarily for holidays etc?). Is there anything else anyone would like to see with this feature - as they have not gone into a lot of detail as to what we can expect.
I would not mind seeing TV buffed AI teams, anything that might make them an actual challenge for the league. And that is still a big might. Or make them designable with the team editor.
Setting a dropped out team to AI control, why not. The easiest solution to this in my humble opinion would be to allow to make AI teams with the team builder. So you could just rebuild that exact team and plug it into the competition.
Setting a team temporarly under AI control, I would personally not like or do, I rather take the admin loss for a missed game. Since the AI is to terrible and yes I will gain the MVP for sure, but also might loose my players to do stupid AI plays. And that is nothing I want. As an option sure, make as many choices for the player as there can be. It is just not something I want.
Just the idea that including AI will somehow flatten the learning curve or make the learning curve more enjoyable, doesn't hold any water in my eyes. You achieve way better results by coaching and mentoring new coaches and telling them what mistakes they are making. Instead of pitching them against a non sensible AI. And as far as I am aware the rookie league does a wondorous job at that. And for full transperency I play in the ReBBL, but I'm not affiliated with the rookie league.