A) Most "top" teams stop fighting before TV2000 (top 10 finisher in the tournaments). Sometimes stop before TV 1900 too. I guess the main reason for this is when you go higher the claw, mighty blow, pile on dmg just spins out of total random control...
B) When you count the number of teams of each race in the top 100 finishers in tournaments... this "stats", how many teams of each race in top 20 or top 100, usually will tell a lot about how "balanced" they are up to the TV1900-1950 mark... you agree a little with me on this?
Due to A and B, why not try to achieve the following goal: Make "small" changes to the races so reaching the top 20-25 chances of each race is aprox the same until you reach TV 1900-2000.
How do achive this balance?
Either (or both):
1. Set down a "council" of the 20 best BB2 players in the world and ask them what tweaks can be done to each race to achieve this balance.
2. To find what race that need buffing most can also be done this way: For all the tournaments look at top 25, top 50 and top 100. Give each race a score based on the final placement with their respective team. Example Orc team comming at 12th place. Gets 13/25 (= 0,52) points at the top 25 list and 88/100 = 0,88 points on the 100 top list. Doing this for all teams on the three lists... add the numbers for each race up and you will get decent performance comparison lists of all the races. Then it's just to start tweaking from the bottom and watch the stats in the next tournaments unfold, keep doing minor tweaks, until races are aprox balanced! At least the bottom three races should be adjusted.
Well at least then it's done with more objective stats, not comming up with: Hey it was a Bretonnian team that won this tournament, Brets are good!!! Son... with the amount of luck in this game, yes Brets can roll 10 six'es in a row. In skilled hands 25-0-0 some races are super hard, but in skilled hands it CAN be done if Nuffle kicks in... also I have one theory... it's easier to get wins on some hours of the day... if you play when most Americans are online... the level of European players are tougher... so during night in Europe... thats the time to get the most wins... well folks.. it's just a theory

I am am not top 20 coach in the world!

1. Bretonnia: Blitzers and/or Blockers should get armor 9, maybe lose 1 movement point due to this... at least the blocker if he gets it... Reason: Based on my own play and watching the ranking lists... and visual they are packed with armor... so armor 8 is a joke either way...
2. Norse: The Yeti and/or the Ulfwerers should get 9 in armor (thick hides). The Norse now are just to weak to take a fight. Since they have only max 3 in start agility they need something to stay on the pitch. Block skill is not enough. Maybe all the armor 7 vikings should been given thick skull too... just to show they are a tough fighter race...
+ Also change the graphical presentation. The tight pants makes them look.... male oriented... the goal was to make them look like a joke?? Why not a tough look on them like the orcs or similar.... yes why not animal hides "downstairs". Vikings in speedos! Common!???
3. High elves: I feel the High elves should have 3-4 blitzers starting with block skill, not only 2. They really need some more brawling power. Or instead... always also wanted the High elves to have one Elven King (or Elven Lord)... starting with Block and Mighty blow (or block and strength 4)

You agree with me on this three?