AI Experiment Conclusion
Having reset all the totals on the order timer to zero and removed several limits from the AI I went on to load in the game and the AI played just like it did, my conclusion is that the AI file does very little to improve or help the computer in decision making, so therefore it a pointless waste of time to make any adjustments to this file. I'm pretty sure back in the past the AI file did adjust how the AI would act, but currently it seems to make no difference what you change in the totals to in this file. The marginal improvements your currently seeing with the AI are from database, making player act the way they should. So unless cyanide make the adjustments themselves, we currently stuck with a sub-par AI.
Have you tried playing one game, the SPP will be ready spend after you have played one game, that's the fast and easy way of doing that, the other way is slightly more in depth, I will make a tutorial on how to add teams to your database, I will post you a link later.Could you tell me how to add exp to players? So that I can lvl them up once entering the game?
As is right now, I can add exp but can't figure out how to make skill ups rdy when I enter the game. It just says 51 exp and lvl 4, but no skill up rdy.
So would it be sufficient to simply add the experience, no other thing and after one game, I would be able to spend it?