Creating a League in Multiplayer

Present your league and recruit new challengers!
User avatar
Darkson
Posts: 2713
Joined: 17 September 2008, 20:43
Location: Somewhere on the same planet as you.
Contact:

Re: Creating a League in Multiplayer

Postby Darkson » 12 June 2013, 13:44

TD difference (TDs scored - TDs conceded), not TDs scored.
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Home of the ARBBL
TalkFantasyFootball admin - PM me if you need help.
Nope, I was talking about a 0TTD on a Blitz! using TTM.

paxxarelli
Posts: 4
Joined: 12 June 2013, 08:49

Re: Creating a League in Multiplayer

Postby paxxarelli » 12 June 2013, 14:54

Ok, I will check the single matches as verification, thanks.

Boardgamer007
Posts: 1
Joined: 21 June 2013, 01:35

Re: Creating a League in Multiplayer

Postby Boardgamer007 » 21 June 2013, 01:40

I've created a private, Open league yet it won't let me start a game. None of the other coaches can see the other teams and I can only see them if I'm in the management screen. It acts like the team isn't completely "created". Is there a minimum number of team or coaches needed.

Help.

User avatar
dode74
Posts: 7040
Joined: 11 December 2008, 11:18
Location: Nr. Reading, UK
Contact:

Re: Creating a League in Multiplayer

Postby dode74 » 21 June 2013, 06:01

No minimum. Have you accepted the teams?
Image

Mr Suplex
Posts: 36
Joined: 15 September 2013, 05:05

Re: Creating a League in Multiplayer

Postby Mr Suplex » 15 September 2013, 05:08

I'm trying to start a private league for some of my friends. I've seen talk of validating matches for the league, but I do not see any way to do that in my test league I am running. Where are the admin features for a league?

User avatar
mamutas
Posts: 104
Joined: 17 August 2012, 14:31

Re: Creating a League in Multiplayer

Postby mamutas » 20 December 2013, 15:45

We are running a league with a bunch of friends. Every time we are starting a new Cup which we run for one season. This is so everyone can have an equal start, but it forces us to start with 1M of gold every time.
I remember when a World Cup was last held more than 1M was allocated to the starting teams. Is there a mean to do it through the game UI, or is it something custom that Cyanide did?

Another question. Is that possible to run a Cup for several seasons, but change the number of the teams in it and accept and delete teams mid season. I don't think so. Am I right?

Thanks guys. And gals.

User avatar
dode74
Posts: 7040
Joined: 11 December 2008, 11:18
Location: Nr. Reading, UK
Contact:

Re: Creating a League in Multiplayer

Postby dode74 » 20 December 2013, 17:18

The world cup was a custom Cyanide thing.

Changing numbers between season used to work. I know it doesn't in open leagues any more (but there is no "between seasons" there), not so sure in cups etc.
Image

User avatar
mamutas
Posts: 104
Joined: 17 August 2012, 14:31

Re: Creating a League in Multiplayer

Postby mamutas » 24 December 2013, 17:34

Thanks for reply, dode74! (love your icon, btw ;))

You can actually do it! I found a button "Change rules" and there you can reset all the rules before starting a new season for the same league. All you need to do then is to match the rules (number of teams mostly) so new season can start.
It seems though that a coach can have only one team in such league. Make sense though - how would he play him/herself? So, if he wants another team, he must drop the one he had.

Wow, that opens a whole bunch of possibilities...


Return to “League Info & Recruitment”

Who is online

Users browsing this forum: No registered users and 2 guests

cron