
Your Best Players Right Now...
- HC-Vanselow
- Posts: 530
- Joined: 26 August 2011, 00:06
- Location: Long Beach, California
Re: Your Best Players Right Now...

- Aegis J Hyena
- Posts: 163
- Joined: 13 December 2012, 03:28
Re: Your Best Players Right Now...
Opposite side of the coast over in NY. A land where undead would have more brains than the politicians.

Twitter: @Omegatani




Civilization Game! http://www.goblinsforum.com/viewtopic.php?f=4&t=90 --- come join us

- HC-Vanselow
- Posts: 530
- Joined: 26 August 2011, 00:06
- Location: Long Beach, California
Re: Your Best Players Right Now...

- HC-Vanselow
- Posts: 530
- Joined: 26 August 2011, 00:06
- Location: Long Beach, California
Re: Your Best Players Right Now...

- Colonel Panic
- Posts: 798
- Joined: 13 September 2011, 12:00
Re: Your Best Players Right Now...
At least I've never seen a Werewolf run behind a Golem and then drop the ball ...Let's not forget that one of your Werewolves would have more bite than the New York Jets offense.


http://www.youtube.com/watch?v=rAp57G1hLn0&noredirect=1
- HC-Vanselow
- Posts: 530
- Joined: 26 August 2011, 00:06
- Location: Long Beach, California
Re: Your Best Players Right Now...

-
- Posts: 79
- Joined: 14 January 2013, 15:18
- Location: US InterMountain West
Re: Your Best Players Right Now...
I just got done with a Seven Division, Six teams per division championship I called the Dwarven Cup.
All twenty races were represented with two teams of each race except only one High Elf team and three from each: Dwarves, Halflings and Humans.
My team was the human team 'DD's Marauders'.
My best player was a catcher named Denny D.
He was the only 'Legend' on my team by the end of the season.
I had several Level 6 players by the end of the season including an Ogre named 'Dudly D'.
I am not on the computer that the game is on, but I kept standard BB stats on paper though like in a table-top league.
I have the league page scanned into the computer and then keep records on the scanned page in WordPerfect Presentations x15.
So all I have here are basic BB stats, not the expanded stats the game itself keeps track of.
This cup competition was a custom Blitz one with aging turned off, something else off too, equipment turned on but turn based, not real-time.
There were 70 matches total.
Denny D's stats are at the end of the competition:
MA 10
ST 2
AG 3
AV 7
Dodge
Catch
Sure Hands
Sure Feet
Sprint
Jump Up
COMP 2
TD 126
INT 2
CAS 5
MVP 6
SPP 407
When his improved boots would bother to kick in, he could sprint 14 squares!
That was something to see.
He was key to many 1-turn scoring drives.
With Blitzers and Linemen clearing the way, he scored off of kick-offs many times after the Thrower got him the ball.
Not sure if I should have taken Leap instead of Jump Up on the last improvement.
Would have come in handy a few times.
Yes, he had no Block.
It was the Linemen and Blitzers' job to take the hits for him.
Did not always work, but he survived the season with no serious injuries.
My only losses were one lineman dead and two blitzers and two linemen that refused to re-hire at points in the season.
I am a firm believer in having as many apothecaries as the League and the inducements will allow.
All twenty races were represented with two teams of each race except only one High Elf team and three from each: Dwarves, Halflings and Humans.
My team was the human team 'DD's Marauders'.
My best player was a catcher named Denny D.
He was the only 'Legend' on my team by the end of the season.
I had several Level 6 players by the end of the season including an Ogre named 'Dudly D'.
I am not on the computer that the game is on, but I kept standard BB stats on paper though like in a table-top league.
I have the league page scanned into the computer and then keep records on the scanned page in WordPerfect Presentations x15.
So all I have here are basic BB stats, not the expanded stats the game itself keeps track of.
This cup competition was a custom Blitz one with aging turned off, something else off too, equipment turned on but turn based, not real-time.
There were 70 matches total.
Denny D's stats are at the end of the competition:
MA 10
ST 2
AG 3
AV 7
Dodge
Catch
Sure Hands
Sure Feet
Sprint
Jump Up
COMP 2
TD 126
INT 2
CAS 5
MVP 6
SPP 407
When his improved boots would bother to kick in, he could sprint 14 squares!
That was something to see.
He was key to many 1-turn scoring drives.
With Blitzers and Linemen clearing the way, he scored off of kick-offs many times after the Thrower got him the ball.
Not sure if I should have taken Leap instead of Jump Up on the last improvement.
Would have come in handy a few times.
Yes, he had no Block.
It was the Linemen and Blitzers' job to take the hits for him.
Did not always work, but he survived the season with no serious injuries.
My only losses were one lineman dead and two blitzers and two linemen that refused to re-hire at points in the season.
I am a firm believer in having as many apothecaries as the League and the inducements will allow.
- HC-Vanselow
- Posts: 530
- Joined: 26 August 2011, 00:06
- Location: Long Beach, California
Re: Your Best Players Right Now...

-
- Posts: 15
- Joined: 02 April 2013, 14:11
Re: Your Best Players Right Now...
I've yet to get any legends in Friends And Fun, possibly because I am, as ever, Not Terribly Good At Blood Bowl, but the closest I have to Legends are tied - Miss Harley and Wobbles The Clown, two of my Tomb Guardians, have 89 SPP each. Their statlines are as follows:-
Miss Harley
MA: 3 (Unfortunate incident involving a Bloodthirster)
ST: 6
AG: 1
AV: 10
Block
Mighty Blow
Leap (I did a derp)
Wobbles The Clown
MA: 4
ST: 7 (!)
AG: 1
AV: 9
Block
Mighty Blow
Break Tackle (Because, well... he's got Strength 7, for Nuffle's sake)
We can take it as read that they've scored 1 touchdown between them. A game-winning TD that required two Dodge rolls and a re-rolled GFI on the last move of the game, but still only one. Well done that clown.
Also, for posterity:
Uncle Prat
MA: 4
ST: 3
AG: 1
AV: 5
Wrestle
Guard
Jump Up
Miss Harley
MA: 3 (Unfortunate incident involving a Bloodthirster)
ST: 6
AG: 1
AV: 10
Block
Mighty Blow
Leap (I did a derp)
Wobbles The Clown
MA: 4
ST: 7 (!)
AG: 1
AV: 9
Block
Mighty Blow
Break Tackle (Because, well... he's got Strength 7, for Nuffle's sake)
We can take it as read that they've scored 1 touchdown between them. A game-winning TD that required two Dodge rolls and a re-rolled GFI on the last move of the game, but still only one. Well done that clown.
Also, for posterity:
Uncle Prat
MA: 4
ST: 3
AG: 1
AV: 5
Wrestle
Guard
Jump Up
- HC-Vanselow
- Posts: 530
- Joined: 26 August 2011, 00:06
- Location: Long Beach, California
Re: Your Best Players Right Now...

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