Journeyman?

Forum dedicated to the BB2 betas on PC/Mac.
SLHunterUSA
Posts: 303
Joined: 16 October 2015, 16:19

Journeyman?

Postby SLHunterUSA » 07 July 2016, 22:39

Zombie or Skeleton? Or do you get a choice?

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dragonwolf
Posts: 442
Joined: 09 September 2015, 10:59

Re: Journeyman?

Postby dragonwolf » 08 July 2016, 07:19

Seems you get skeleton per default. Av7 . An incentive for not minimaxing
Last edited by dragonwolf on 08 July 2016, 15:48, edited 1 time in total.

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Focus_GuillaumeQA
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Posts: 424
Joined: 21 December 2015, 11:25

Re: Journeyman?

Postby Focus_GuillaumeQA » 08 July 2016, 08:24

It's randomized, if you have 3 journeymen you can get for example 1 skeleton and 2 zombies.

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Darkson
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Re: Journeyman?

Postby Darkson » 08 July 2016, 10:11

Why is it not a choice?
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KalickR
Posts: 24
Joined: 05 May 2016, 13:27

Re: Journeyman?

Postby KalickR » 08 July 2016, 16:12

Why is it not a choice?
Probably because it would add another layer of complexity to the inducement screen. This is actually one instance where I'm ok with them streamlining things.

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SquirrelDude
Posts: 431
Joined: 18 September 2015, 00:30

Re: Journeyman?

Postby SquirrelDude » 09 July 2016, 22:22

I'd like to be able to replace mng skellies with skellies and mng zombies with zombies.

Journeymen should also probably be removed from the inducement screen.


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